In a Blueprint Nativized Packaged Game a child Blueprint will trigger its parent logic instead of its own when it is called.
This was reported in 4.20 Preview 5 (CL-4173640). This issue has been reproduced in 4.18.3 (CL-3832480) and 4.19.2 (CL-4033788).
OR
Results: The Parent BeginPlay function is triggered
Expected: The Child BeginPlay function is triggered
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Why does the REMOVE method of map container remove elements have memory leaks?
Installer 4.10 failed with error code R-1603
How to have a sound cue follow a PlayerController along a spline?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61505 in the post.
4 |
Component | UE - Gameplay |
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Affects Versions | 4.18.3, 4.19.2, 4.20 |
Created | Jul 5, 2018 |
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Resolved | Jul 15, 2021 |
Updated | Jul 19, 2021 |