User complains of frequent crashes when using blueprints and has provided repro steps for one incident that tends to cause a crash. While we are not able to reproduce the issue here, the customer has provided crash logs and the callstack for this particular crash.
On a MAC running Yosemite, open first person blueprint
In "MyCharacter" Blueprint, create new Variable
Make variable a "Float"
Change Default Value from 0.0 to 3.0
At this point User experiences a crashj
*Unable to reproduce here
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