User complains of frequent crashes when using blueprints and has provided repro steps for one incident that tends to cause a crash. While we are not able to reproduce the issue here, the customer has provided crash logs and the callstack for this particular crash.
On a MAC running Yosemite, open first person blueprint
In "MyCharacter" Blueprint, create new Variable
Make variable a "Float"
Change Default Value from 0.0 to 3.0
At this point User experiences a crashj
*Unable to reproduce here
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Platform - Mac|
|Created||Dec 2, 2014|
|Resolved||Feb 11, 2015|
|Updated||Apr 27, 2018|