User complains of frequent crashes when using blueprints and has provided repro steps for one incident that tends to cause a crash. While we are not able to reproduce the issue here, the customer has provided crash logs and the callstack for this particular crash.
On a MAC running Yosemite, open first person blueprint
In "MyCharacter" Blueprint, create new Variable
Make variable a "Float"
Compile
Change Default Value from 0.0 to 3.0
Compile (again)
At this point User experiences a crashj
*Unable to reproduce here
I am not able to find world outliner how to enable it?
Bullet replication problem. The players sees each other but does not see the bullet
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.6 |
Target Fix | 4.8 |
Fix Commit | 2441666 |
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Created | Dec 2, 2014 |
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Resolved | Feb 11, 2015 |
Updated | Apr 27, 2018 |