User complains of frequent crashes when using blueprints and has provided repro steps for one incident that tends to cause a crash. While we are not able to reproduce the issue here, the customer has provided crash logs and the callstack for this particular crash.

Steps to Reproduce

On a MAC running Yosemite, open first person blueprint
In "MyCharacter" Blueprint, create new Variable
Make variable a "Float"
Change Default Value from 0.0 to 3.0
Compile (again)
At this point User experiences a crashj
*Unable to reproduce here

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ComponentUE - Platform - Mac
Affects Versions4.6
Target Fix4.8
Fix Commit2441666
CreatedDec 2, 2014
ResolvedFeb 11, 2015
UpdatedApr 27, 2018