White artifacts will appear on the edges of static meshes with MSAA enabled. If you change to deferred shading the issue is still there however it is less noticeable.
Similar to UE-
Founding in 4.19 CL# 4033788, 4.20 Preivew 5 CL# 4173640, 4.21 CL# 4184318
Results:
The white artifact only happens with MSAA enabled
Expected:
MSAA working as normal without causing artifacts
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61542 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20, 4.21 |
Created | Jul 6, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |