When a Blueprint contains multiple layers of nested subobjects, any subobjects below the top-most layer do not have changes to their properties propagate to child Blueprints. See attached project (created in Main, CL 4184318).
RESULT:
The default value for the nested-most property in the child Blueprint does not match the new value set in the parent Blueprint's nested-most property.
EXPECTED:
The default value for the nested-most property in the child Blueprint matches the new value set in the parent Blueprint's nested-most property.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61560 in the post.
4 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.18.3, 4.19.2, 4.21 |
Created | Jul 6, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |