The default engine cube meshes collision appears to be incorrect an causing a phantom collision.
Found in 4.19 #CL 4033788, 4.20 Preview 5 CL# 4173040, 4.21 CL# 4188563
Results:
The cube will get stuck
Expected:
The cube will continue along the path without getting stuck
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Why does the REMOVE method of map container remove elements have memory leaks?
Bullet replication problem. The players sees each other but does not see the bullet
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61572 in the post.
3 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.19, 4.20, 4.21 |
Target Fix | 4.21 |
Created | Jul 7, 2018 |
---|---|
Resolved | Oct 6, 2018 |
Updated | Oct 12, 2018 |