Child Blueprints with instanced subobjects inherit changes made by the Parent Blueprint's instanced subobjects, regardless of what property they are assigned to.
Tested in 4.18.3 (CL - 3832480), 4.19.2 (CL - 4033788), 4.20 (CL - 4200166), 4.21 (CL - 4199311)
Expected: The changes made to the Parent Blueprint would not carry over to the child
Result: The Child Blueprint inherits the changes made from the Parent Blueprint
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61655 in the post.
7 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.18.3, 4.19.2, 4.20, 4.21 |
Created | Jul 10, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |