When using the feature "promote to variable" on a pin that represents a value that is not an engine default (Example: Floats = 0.0, Booleans = False, ect..), that default value (for the variable that was created) that is set as a result of using "promote to variable" will not be passed on to any actors that are children of it.
Example: Using promote to variable on a "make literal float" node that contains a value of 2.0 will set the default value of the variable that is created to 2.0 in the parent. However, this value will not be reflected in any children. Instead the value will appear as 0.0.
Result: The variable in the child is 0.0
Expected: The variable in the child would be the same as it is in the parent (in this example the value would be 2.0).
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61676 in the post.
3 |
Fix Commit | 16753426 |
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Main Commit | 16759714 |
Created | Jul 11, 2018 |
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Resolved | Jun 23, 2021 |
Updated | Sep 9, 2021 |