When updating Nav Collision on a static mesh, rebuilding paths in the level will not take the updates into account. The user has to update the static mesh in the level to see the updated collision influence the nav mesh.
RESULT
New Collision on static mesh does not influence navmesh.
WORKAROUND
Update the mesh in the level (such as move it)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61680 in the post.
2 |
Component | UE - AI - Navigation |
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Affects Versions | 4.21, 4.26 |
Created | Jul 11, 2018 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |