With Instanced Stereo enabled, CPU Niagara particles are not visible, GPU Niagara particles render in left eye only.
1. Create a new Niagara System + Emitter and place in level
2. Enable Instanced Stereo in Project Settings (Restart editor)
3. VR Preview in level with emitter
Result: CPUSim particles are invisible , GPUSim particles render only in left eye.
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61777 in the post.
98 |
Component | UE - Niagara |
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Affects Versions | 4.20, 4.21, 4.22 |
Target Fix | 4.26 |
Created | Jul 13, 2018 |
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Resolved | Jul 13, 2020 |
Updated | Jul 26, 2021 |