In 4.20 it was changed so soft object ptrs pointing to classes work correclty with +ClassRedirects lines in [CoreRedirects]. But, the same issue exists with Structs, which have a TSoftObjectPtr<UObject> that is actually always a struct.
I may fix it to look for struct redirects at the same point it looks for class redirects, or I may fix it specifically in user defined struct loading. It's odd that it's stored as a <UObject> when it's actually a <UStruct>
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-61911 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.19, 4.20 |
Target Fix | 4.21 |
Created | Jul 18, 2018 |
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Resolved | Jul 18, 2018 |
Updated | Oct 2, 2018 |