Description

What happens is eye adaptation may sample outside view rect, and end up with NaN in eye adaptation buffer, that effectively stays there forever, generating black screen.

Steps to Reproduce

Run dyn res on RHI that have a lot of garbage when RT are not initialised like Xbox:

 

  1. +CVars=r.DynamicRes.OperationMode=2
  2. +CVars=r.DynamicRes.MinScreenPercentage=66.6666666
  3. +CVars=r.DynamicRes.MaxScreenPercentage=100

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62062 in the post.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.19
CreatedJul 23, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021