Description

The fbx axis rotation conversion is apply twice for socket since they are local to the static mesh

 

Steps to Reproduce

Import the attach fbx

open the SM editor

look at the socket transform

RESULT

There is a 90 degree rotation on the roll it is not suppose to be there

EXPECTED RESULT

There is only a 120 rotation on the yaw

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62081 in the post.

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Fixed
ComponentTools
Target Fix4.22
Fix Commit4337393
Main Commit4676940
Release Commit4862694
CreatedJul 23, 2018
ResolvedAug 31, 2018
UpdatedFeb 12, 2019