When transitioning from AR map/pawn to Non-AR map/pawn the direction the phone is facing is applied to Non-AR pawn.
Only occurring on Android/ARCore
Also tested in Main CL #4229747
Tested with Pixel XL
ARCore v1.3.180604066
Example Project Attached
Video of Example project creation: [Link Removed]
If launching on device, you may need to launch from "NotARLevel"
prerequisite: aquire AR capable Android Device
1. Create a new map with a basic pawn - Set pawn to auto possess
2. Create UMG Buttons to travel between AR map and Non-AR map
3. Create node to Stop/Pause AR session before level change
4. Launch on Android AR device (no repro on iOS)
Result: When transitioning from AR map/pawn to Non-AR map/pawn the direction the phone is facing is applied to Non-AR pawn.
Expected: Camera faces direction set in non-AR pawn
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62163 in the post.
9 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.19.2, 4.20, 4.22.3 |
Target Fix | 4.27 |
Created | Jul 25, 2018 |
---|---|
Resolved | Jan 27, 2021 |
Updated | Oct 13, 2021 |