Description

When transitioning from AR map/pawn to Non-AR map/pawn the direction the phone is facing is applied to Non-AR pawn.

Only occurring on Android/ARCore

Also tested in Main CL #4229747

Tested with Pixel XL
ARCore v1.3.180604066

Steps to Reproduce

Example Project Attached

Video of Example project creation: [Link Removed]

If launching on device, you may need to launch from "NotARLevel"

prerequisite: aquire AR capable Android Device
1. Create a new map with a basic pawn - Set pawn to auto possess
2. Create UMG Buttons to travel between AR map and Non-AR map
3. Create node to Stop/Pause AR session before level change
4. Launch on Android AR device (no repro on iOS)

Result: When transitioning from AR map/pawn to Non-AR map/pawn the direction the phone is facing is applied to Non-AR pawn.

Expected: Camera faces direction set in non-AR pawn

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62163 in the post.

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.19.24.204.22.3
Target Fix4.27
CreatedJul 25, 2018
ResolvedJan 27, 2021
UpdatedOct 13, 2021