Developer Notes

Duplicates UE-6210

Description

When using Chinese characters in Blueprints, it will almost always see a crash when saving the project and PIE. This only occurs in the 4.6 release build. It does not occur in Main.

Crash Report: [Link Removed]

Steps to Reproduce

1) Open a new First Person Template project in 4.6 release
2) Once the project opens, locate the MyCharacter Blueprint
3) Double click to open the BP
4) In the graph of that BP, Right click and create a Event Begin play.
5) Drag off and enter a Print String
6) In the In String Text Box,put in 你今天感觉如何
7) Compile and Save
8) Exit the BP and PIE

Callstack

MachineId:3347BB884D96D6634CB950915ED45CF0
EpicAccountId:0706cab78f0843a19f5c0a869ff2f4f0

Access violation - code c0000005 (first/second chance not available)

UE4Editor_SlateCore + 691491 bytes
UE4Editor_Engine + 14501585 bytes
UE4Editor_Engine + 14487041 bytes
UE4Editor_Engine + 9319687 bytes
UE4Editor_Engine + 3548692 bytes
UE4Editor_Engine + 9302302 bytes
UE4Editor_UnrealEd + 1806471 bytes
UE4Editor_UnrealEd + 6686342 bytes
UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

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Duplicate
Fix Commit2370050
CreatedDec 4, 2014
ResolvedDec 4, 2014
UpdatedJun 23, 2018