Description

Launching on VR Mobile platform with Mobile Multiview and OpenGL ES3.1 enabled breaks occlusion.

Also occuring in Main @ CL4235929

Users example project attached, also confirmed in VR Template.

Steps to Reproduce

1. Enable Mobile Multiview and Support OpenGL ES3.1
2. Launch on Oculus GO (User reports same behavior on GearVR and Daydream)

Result: Occlusion is mostly reversed (many objects not rendered until you look away)

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-62347 in the post.

7
Login to Vote

Fixed
ComponentPlatform - Mobile
Affects Versions4.20.1
Target Fix4.21
Fix Commit4323685
CreatedJul 31, 2018
ResolvedSep 14, 2018
UpdatedSep 19, 2018