Launching on VR Mobile platform with Mobile Multiview and OpenGL ES3.1 enabled breaks occlusion.
Also occuring in Main @ CL4235929
Users example project attached, also confirmed in VR Template.
1. Enable Mobile Multiview and Support OpenGL ES3.1
2. Launch on Oculus GO (User reports same behavior on GearVR and Daydream)
Result: Occlusion is mostly reversed (many objects not rendered until you look away)
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-62347 in the post.