From 4.21 events are expressed as a blueprint function which will support any and all blueprintable property types.
When adding a struct to a keyframe, Object Reference variables are not saved and Soft Reference variables are saved sometimes. Opening a keyframe's properties when the selected struct has an object reference freezes the application for a few seconds. In 4.19.2 (CL-4033788) it would crash but that has been fixed in 4.20.1 and 4.21.
This is was reported and tested in 4.20.1 (CL-4233996) and reproduced in Main 4.21 (CL-4234136)
Results: The asset is not saved in the variable.
Expected: The keyframe should remember the chosen asset.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62356 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.20.1, 4.21 |
Created | Jul 31, 2018 |
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Resolved | Aug 1, 2018 |
Updated | Aug 1, 2018 |