We don't currently support anything but crash fixes for the Destructible Mesh pipeline. Alternatively we recommend trying the NVIDIA Blast Plugin Instead.
When applying a second material to a Destructible Mesh it does not texture the chunks of the fractured mesh. The chunks remain the same as base color of the Destructible Mesh.
This is issue was reported and tested in 4.19.2 (CL-4033788). This issue was reproduced in 4.20.1 (CL-4233996) and Main 4.21 (CL-4234136)
Results: The array 1 material does not show up on the mesh. Both the inside and outside of the chunks use the material from array 0 only.
Expected: The inside of the chunks to use a separate material from the exterior.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62359 in the post.
17 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.19.2, 4.20.1, 4.21 |
Created | Jul 31, 2018 |
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Resolved | Aug 6, 2018 |
Updated | Mar 20, 2019 |