Reflection Captures show static lights with "Actor hidden in Game" checked.
Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4247867
Results:
The light is captured in the reflection capture, and shows up in the reflective plane as a white bar
Expected:
As with Stationary Lights and Moveable Lights, the light should not be visible in the reflection capture when "Actor Hidden In Game" is checked
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62433 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20, 4.21 |
Created | Aug 2, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |