Reflection Captures show static lights with "Actor hidden in Game" checked.
Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4247867
Results:
The light is captured in the reflection capture, and shows up in the reflective plane as a white bar
Expected:
As with Stationary Lights and Moveable Lights, the light should not be visible in the reflection capture when "Actor Hidden In Game" is checked
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62433 in the post.
3 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.19, 4.20, 4.21 |
Created | Aug 2, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |