Description

Reflection Captures show static lights with "Actor hidden in Game" checked. 

Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4247867

Steps to Reproduce
  1. Open the editor
  2. Delete the direction and sky light out of the default level
  3. Create a reflective material and apply it to the default floor mesh
  4. Move the reflection capture closer to the floor and set the influence radios to 3000
  5. Add a point light to the scene and set it to static
  6. Set its source length to 100 and radius to 10
  7. Enable hide in game and build lighting
  8. Play in editor

Results:
The light is captured in the reflection capture, and shows up in the reflective plane as a white bar

Expected:
As with Stationary Lights and Moveable Lights, the light should not be visible in the reflection capture when "Actor Hidden In Game" is checked

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-62433 in the post.

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Unresolved
ComponentRendering
Affects Versions4.194.204.21
Target Fix4.26
CreatedAug 2, 2018
UpdatedFeb 27, 2020