Niagara sprite particles incorrectly face with Orthographic camera when "Velocity aligned" is set for its camera alignment.
[Link Removed] seems to be the same issue but with Cascade.
Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4247867
Results:
The particles will not face the camera
Expected:
The particles would face the camera while being rotated according to their velocity
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62455 in the post.
8 |
Component | UE - Niagara |
---|---|
Affects Versions | 4.19, 4.20, 4.21 |
Created | Aug 2, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |