There is not expected to be a Binaries/IOS folder. We distribute plugins via object files in the Intermediate/Build/IOS folder.
Packaging a plugin for the IOS platform on a Mac completes successfully, but there are no IOS binaries included in the packaged plugin. Once the package process completes, the packaged plugin only contains Mac binaries.
REGRESSION:
Yes. In 4.19.2, the IOS binaries were included with the packaged plugin using the same command line.
RESULT:
The package process completes successfully, but there are no IOS binaries included in the destination folder.
EXPECTED:
The destination folder includes IOS binaries.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62616 in the post.
4 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.20.1, 4.21 |
Target Fix | 4.20.3 |
Created | Aug 7, 2018 |
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Resolved | Sep 4, 2018 |
Updated | Sep 16, 2019 |