There is not expected to be a Binaries/IOS folder. We distribute plugins via object files in the Intermediate/Build/IOS folder.
Packaging a plugin for the IOS platform on a Mac completes successfully, but there are no IOS binaries included in the packaged plugin. Once the package process completes, the packaged plugin only contains Mac binaries.
REGRESSION:
Yes. In 4.19.2, the IOS binaries were included with the packaged plugin using the same command line.
RESULT:
The package process completes successfully, but there are no IOS binaries included in the destination folder.
EXPECTED:
The destination folder includes IOS binaries.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62616 in the post.
| 4 |
| Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
|---|---|
| Affects Versions | 4.20.1, 4.21 |
| Target Fix | 4.20.3 |
| Created | Aug 7, 2018 |
|---|---|
| Resolved | Sep 4, 2018 |
| Updated | Sep 16, 2019 |