If a user pauses a game while running on a dedicated server the engine will crash.
Note: this crashes even when user is given an option to unpause game.
Frequency: 2/2
Crash Reporter:
[Link Removed]
Callstack:
MachineId:4E82586D46B558EA69EF0EAA821297B1
EpicAccountId:1558531203f84e81b70959b8a59badef
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine + 3791820 bytes
UE4Editor_Engine + 880225 bytes
UE4Editor_CoreUObject + 563956 bytes
UE4Editor_CoreUObject + 1348671 bytes
UE4Editor_CoreUObject + 1471421 bytes
UE4Editor_CoreUObject + 1614954 bytes
UE4Editor_CoreUObject + 1477214 bytes
UE4Editor_CoreUObject + 1350042 bytes
UE4Editor_CoreUObject + 1621364 bytes
UE4Editor_CoreUObject + 1477214 bytes
UE4Editor_CoreUObject + 563956 bytes
UE4Editor_CoreUObject + 1475014 bytes
UE4Editor_Engine + 1640529 bytes
UE4Editor_Engine + 15089634 bytes
UE4Editor_Engine + 6469518 bytes
UE4Editor_Engine + 6523461 bytes
UE4Editor_Engine + 6460171 bytes
UE4Editor_Engine + 6522058 bytes
UE4Editor_Engine + 1447759 bytes
UE4Editor_Engine + 8850902 bytes
UE4Editor_Engine + 8880992 bytes
UE4Editor_Core + 713843 bytes
UE4Editor_Core + 714349 bytes
UE4Editor_Core + 842853 bytes
UE4Editor_Engine + 9094933 bytes
UE4Editor_Engine + 9009696 bytes
UE4Editor_Engine + 9020039 bytes
UE4Editor_Engine + 5592886 bytes
UE4Editor_Engine + 5622108 bytes
UE4Editor_UnrealEd + 1803906 bytes
UE4Editor_UnrealEd + 6686342 bytes
UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
1. Open Editor (any project).
2. Open Level Blueprint.
3. Create Event Begin Play node.
4. Create Enable Input node, plug into Begin Play node.
5. Create input event node (K was used for tests).
6. Create Set Game Paused Node, Plug into Input node, set bool to true.
7. Compile save close the level blueprint.
8. Open the play dropdown menu, select "run on dedicated server".
9. Press play.
10. Press input to pause.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.6 |
Target Fix | 4.8 |
Fix Commit | 2378199 |
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Created | Dec 4, 2014 |
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Resolved | Dec 5, 2014 |
Updated | Apr 27, 2018 |