Setting the time to a specific value does not trigger any events between the old time and the new time
When using Finish or Custom Event Tracks in a Timeline, they won't execute when 'Set New Time' is being used with another Timeline or Float value.
This issue was reported and tested in 4.19.2 (CL-4033788). This issue was reproduced in 4.20.1 (CL-4233996) and Main 4.21 (CL-4266511)
Results: Finish and custom Event Tracks won't execute while using Set New Time method.
Expected: Finish and custom Event Tracks execute while using Set New Time method.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62651 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.19.2, 4.20.1, 4.21 |
Created | Aug 8, 2018 |
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Resolved | Aug 9, 2018 |
Updated | Aug 9, 2018 |