Description

Compiling without "WITH_PHYSX" leads to compile errors. https://udn.unrealengine.com/questions/450489/projects-without-physx-not-compiling.html

Projects without PhysX (WITH_PHYSX disabled) will not compile.

  • FBodySetupShapeIterator requires a constructor
  • RuntimePhysXCooking is enabled by default, triggering the compilation of "PhysXCooking" which does not compile without WITH_PHYSX

Related:

Steps to Reproduce

Try compiling UE4 without PhysX

 

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62842 in the post.

1
Login to Vote

Non-Issue
ComponentUE - Simulation - Physics
Affects Versions4.194.20
CreatedAug 13, 2018
ResolvedAug 18, 2018
UpdatedMar 27, 2020
View Jira Issue