The scene capture 2d doesn't capture a 3d widget if it starts off screen with capture every frame disabled.
Found in 4.15 CL# 3450819, 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4275031
May be related to [Link Removed]
Results:
The 3d text widget will not be captured by the 2d scene capture if it is off screen
Expected:
the 3d text widget would be captured regardless of if it was on screen
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62881 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.15, 4.19, 4.20, 4.21 |
Created | Aug 14, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |