RecastNavMesh is not generated at the sub level dynamically added in C ++ in 4.20. In 4.18, 4.19 it was generated normally.
Probably, changes to the large number about NavMesh systems from 4.19 to 4.20 cause this issue.
This problem can be avoided by setting Runtime Generation of Navigation Mesh to Dynamic and placing NavMesBoundsVolume at a persistent level. However, from a performance point of view it is desirable to resolve in the state of Static
result:RecastNavMesh-default is not generated for Map 2
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What is the difference between Camera and CineCamera?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-62955 in the post.