Steps to Reproduce
  • Create a simpliest landscape with Resolution of 15 by 15(7*7 quads and 1*1 section, 2*2 Component)
  • Put a big Staticmesh wall in level and Sculpt Landscape a bit for casting visible shadow on staticmeshes
  • In Landscape editor, Manage mode, Select all Components of the Landscape, Set ForcedLOD=1
  • Build lighting; Shadowmap the landscape casting doesn't match visual mesh after build lighting

Expect: The shadow should match the shape of landscape's LOD1

A test map attached; Put the folder upzipped into Content folder and open Shadowissuemap

[Link Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63022 in the post.

Login to Vote

Won't Fix
CreatedAug 17, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021