Description

No user comments in crash group

  262       UPackage* LoadReplacementPackage(UPackage* InExistingPackage, const uint32 InLoadFlags)
  263       {
  264       	if (!InExistingPackage)
  265       	{
  266       		return nullptr;
  267       	}
  268       
  269       	const FString ExistingPackageName = InExistingPackage->GetName();
  270       
  271       	// Rename the old package, and then load the new one in its place
  272       	const ERenameFlags PkgRenameFlags = REN_ForceNoResetLoaders | REN_DoNotDirty | REN_DontCreateRedirectors | REN_NonTransactional | REN_SkipGeneratedClasses;
  273 ***** 	InExistingPackage->Rename(*MakeUniqueObjectName(Cast<UPackage>(InExistingPackage->GetOuter()), UPackage::StaticClass(), *FString::Printf(TEXT("%s_DEADPACKAGE"), *InExistingPackage->GetName())).ToString(), nullptr, PkgRenameFlags);
  274       	MarkPackageReplaced(InExistingPackage);
  275       	UPackage* NewPackage = LoadPackage(Cast<UPackage>(InExistingPackage->GetOuter()), *ExistingPackageName, InLoadFlags);
  276       	if (!NewPackage)
  277       	{
  278       		
Steps to Reproduce

1) Open 2 instances of the editor logged in as 2 different users on SVN. Create an asset named Asset1 and sync it across both editors
2) In editor one, rename Asset1 to Asset2. Submit.
3) In editor two, refresh and sync Asset 1. It will be replaced by a redirector. LoadReplacementPackage will be called to reload "Asset1"
4) In editor two, sync the whole content folder. Asset 2 will be added to the folder, LoadReplacementPackage will be called on "None", and the editor will crash

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_CoreUObject!PackageReloadInternal::LoadReplacementPackage() [packagereload.cpp:274]
UE4Editor_CoreUObject!ReloadPackages() [packagereload.cpp:471]
UE4Editor_UnrealEd!PackageTools::ReloadPackages() [packagetools.cpp:666]
UE4Editor_UnrealEd!PackageTools::ReloadPackages() [packagetools.cpp:460]
UE4Editor_ContentBrowser!ContentBrowserUtils::SyncPathsFromSourceControl() [contentbrowserutils.cpp:2189]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<1,FPathContextMenu,0,void __cdecl() [delegateinstancesimpl.h:345]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [smenuentryblock.cpp:1037]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [smenuentryblock.cpp:988]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() [delegateinstancesimpl.h:269]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:290]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [smenuentryblock.cpp:385]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:268]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5472]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5979]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5959]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1736]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2182]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:895]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:732]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3417]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:144]
UE4Editor!WinMain() [launchwindows.cpp:223]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:283]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentTools
Affects Versions4.204.214.224.23
Target Fix4.24
CreatedAug 17, 2018
ResolvedJul 10, 2019
UpdatedJun 9, 2020