User comment in crash group:
213 void FVertexFactory::SetPositionStream(FRHICommandList& RHICmdList) const
214 {
215 check(IsInitialized());
216 // Set the predefined vertex streams.
217 ***** for(int32 StreamIndex = 0;StreamIndex < PositionStream.Num();StreamIndex++)
218 {
219 const FVertexStream& Stream = PositionStream[StreamIndex];
220 check(Stream.VertexBuffer->IsInitialized());
221 RHICmdList.SetStreamSource( StreamIndex, Stream.VertexBuffer->VertexBufferRHI, Stream.Offset);
222 }
223 }
No known steps to reproduce
Assertion failed: IsInitialized() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\ShaderCore\Private\VertexFactory.cpp] [Line: 216] UE4Editor_ShaderCore!FVertexFactory::SetPositionStream() [vertexfactory.cpp:218] UE4Editor_Renderer!TStaticMeshDrawList<FPositionOnlyDepthDrawingPolicy>::DrawElement<2>() [staticmeshdrawlist.inl:186] UE4Editor_Renderer!TStaticMeshDrawList<FPositionOnlyDepthDrawingPolicy>::DrawVisibleInner<2>() [staticmeshdrawlist.inl:400] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderPrePassView() [depthrendering.cpp:943] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderPrePass() [depthrendering.cpp:1328] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:798] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2854] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:333] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:467] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.20, 4.21 |
| Target Fix | 4.22 |
| Created | Aug 17, 2018 |
|---|---|
| Resolved | Feb 28, 2019 |
| Updated | Jul 17, 2019 |