User comment in crash group:
213 void FVertexFactory::SetPositionStream(FRHICommandList& RHICmdList) const 214 { 215 check(IsInitialized()); 216 // Set the predefined vertex streams. 217 ***** for(int32 StreamIndex = 0;StreamIndex < PositionStream.Num();StreamIndex++) 218 { 219 const FVertexStream& Stream = PositionStream[StreamIndex]; 220 check(Stream.VertexBuffer->IsInitialized()); 221 RHICmdList.SetStreamSource( StreamIndex, Stream.VertexBuffer->VertexBufferRHI, Stream.Offset); 222 } 223 }
No known steps to reproduce
Assertion failed: IsInitialized() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\ShaderCore\Private\VertexFactory.cpp] [Line: 216] UE4Editor_ShaderCore!FVertexFactory::SetPositionStream() [vertexfactory.cpp:218] UE4Editor_Renderer!TStaticMeshDrawList<FPositionOnlyDepthDrawingPolicy>::DrawElement<2>() [staticmeshdrawlist.inl:186] UE4Editor_Renderer!TStaticMeshDrawList<FPositionOnlyDepthDrawingPolicy>::DrawVisibleInner<2>() [staticmeshdrawlist.inl:400] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderPrePassView() [depthrendering.cpp:943] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderPrePass() [depthrendering.cpp:1328] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:798] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2854] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:333] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:467] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63032 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.20, 4.21 |
Target Fix | 4.22 |
Created | Aug 17, 2018 |
---|---|
Resolved | Feb 28, 2019 |
Updated | Jul 17, 2019 |