Description

LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved.

Steps to Reproduce
  1. Create a new level, Save
  2. Enable world composition
  3. Import attached tiled landscapes or create a new one
  4. Load all the tiled landscapes
  5. Change Z position of tiled landscape from level details window
    • The LandscapeStreamingProxy is showing changed z offset
  6. Save all
  7. Reopen the project
  8. Load all the tiled landscapes

Expected Result:
The LandscapeStreamingProxy is keeping last changes(z offset), z position from level details is remaining same.

Result:
LandscapeStreamingProxy is located at the position before adding z offset(reset). The z offset in the level details is remaining same.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63122 in the post.

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Unresolved
CreatedAug 21, 2018
ResolvedMay 10, 2022
UpdatedFeb 12, 2024