LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved.
Expected Result:
The LandscapeStreamingProxy is keeping last changes(z offset), z position from level details is remaining same.
Result:
LandscapeStreamingProxy is located at the position before adding z offset(reset). The z offset in the level details is remaining same.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63122 in the post.
12 |
Component | UE - World Creation - Worldbuilding Tools - World Composition |
---|---|
Affects Versions | 4.20.1 |
Target Fix | 5.6 |
Created | Aug 21, 2018 |
---|---|
Resolved | May 10, 2022 |
Updated | Oct 11, 2024 |