LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved.
The LandscapeStreamingProxy is keeping last changes(z offset), z position from level details is remaining same.
LandscapeStreamingProxy is located at the position before adding z offset(reset). The z offset in the level details is remaining same.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63122 in the post.
|Component||UE - World Creation - Worldbuilding Tools - World Composition|
|Created||Aug 21, 2018|
|Resolved||May 10, 2022|
|Updated||Aug 26, 2022|