Description

Importing a Sketchup file that has the 'UCX_' prefix for collision, the collision is not imported into the Editor. Instead it is imported as a Static Mesh Actor.

This is happening in both 4.19.2 (0.182) and 4.20 (4.20E2).

Steps to Reproduce
  1. Download and extract the attached zip
  2. Open the UE4 Editor and create a blank Unreal Studio project
  3. Using the "Import Datasmith" button, import 'teste.udatasmith'

Results: 'UCX_cilindro' is imported as a static mesh

Expected: 'UCX_cilindro' is imported as collision for 'cilindro'

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63158 in the post.

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Won't Fix
CreatedAug 21, 2018
ResolvedAug 29, 2018
UpdatedOct 6, 2020