Using "GetCurrentFrame" crashes app.
"The crash is due to the default constructor of FAppleARKitFrame being called by the above mentioned blueprint function. That constructor fails to initialize fields that are accessed in the destructor. Note that the only reason we're calling the blueprint function is to determine if the tracking is valid on the current game frame - presumably a proper function for that should be provided as part of the augmented reality api."
Unable to break struct like pictured in this UDN: https://udn.unrealengine.com/questions/385956/view.html
Tested with ipad pro 2 - Logs from device attached (no debug symbols, so not sure if helpful)
Unable to test/package in Main.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63223 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.20.2 |
Target Fix | 4.20.3 |
Fix Commit | 4326525 |
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Created | Aug 22, 2018 |
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Resolved | Aug 29, 2018 |
Updated | Nov 7, 2018 |