Description

The Sound Attentuation is not ignored when disabled as audio played from a Blueprint.

Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833)

Steps to Reproduce
  1. Create a Blueprint project
  2. Import a .wav file to create a Sound Wave asset
  3. Create a Sound Attenuation asset and disable the 'Enable Volume Attenuation' setting
  4. Save the asset
  5. Create a Blueprint Actor class called NewBlueprint
  6. Within the Event Graph, add a 'Play Sound at Location' node to be executed by the BeginPlay event
  7. Add the Sound Wave asset as the Sound, (100000.0, 0.0, 0.0) as the Location, and the new SoundAttenuation Asset as the Attenuation Settings for the 'Play Sound at Location' node
  8. Compile and Save
  9. Add the Blueprint to the Scene
  10. PIE

Expected: The Audio should be playing.

Result: The Audio cannot be heard.

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63295 in the post.

4
Login to Vote

Fixed
ComponentUE - Audio
Affects Versions4.20.24.21
Target Fix4.21
Fix Commit4484103
Main Commit4551290
Release Commit4484103
CreatedAug 24, 2018
ResolvedOct 18, 2018
UpdatedMay 6, 2024
View Jira Issue