The licensee sent us a BP that can't be nativized correctly on UDN.
The nativized BP has wrong paths and causes a crash.

Steps to Reproduce
  1. Open the attached project
  2. Open Content\Blueprint\System\Stage\BP_StageManager.uasset
  3. Generate C++ code by File/Developer/Generate Native Code
  4. You can see in the generated code that some paths include " _TEMP_BP_". And the paths don't exist.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-63344 in the post.

Login to Vote

ComponentGameplay - Blueprint Compiler
Affects Versions4.194.20
Target Fix4.21
CreatedAug 27, 2018
ResolvedNov 1, 2018
UpdatedNov 1, 2018