Any changes made to a RuntimeFloatCurve will not be propagated to child Blueprints until the Editor has been restarted.
Result: RuntimeFloatCurve Will save but will not propagate until the Editor is restarted.
Expected: The RuntimeFloatCurve should propagate the changes once it has been properly saved and compiled.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63346 in the post.