The FRunnableThread::Suspend() function call does not work Android devices


Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833)

Steps to Reproduce
  1. Download the attached project and generate the Visual Studio Solution
  2. Open the Project via the UProject File
  3. Launch the Project for the Android device you have setup for UE4
  4. Open/Unlock phone when Project is 'Running' the project


Expected: The FRunnableThread should suspend as intended.

Result: The FRunnableThread keeps ignoring the call for suspension.


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Won't Fix
ComponentUE - Foundation - Core
Affects Versions4.
CreatedAug 27, 2018
ResolvedAug 28, 2018
UpdatedSep 16, 2019