Description

The FRunnableThread::Suspend() function call does not work Android devices

 

Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833)

Steps to Reproduce
  1. Download the attached project and generate the Visual Studio Solution
  2. Open the Project via the UProject File
  3. Launch the Project for the Android device you have setup for UE4
  4. Open/Unlock phone when Project is 'Running' the project

 

Expected: The FRunnableThread should suspend as intended.

Result: The FRunnableThread keeps ignoring the call for suspension.

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-63374 in the post.

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Won't Fix
ComponentCore
Affects Versions4.19.24.20.24.21
CreatedAug 27, 2018
ResolvedAug 28, 2018
UpdatedApr 8, 2019