Server will crash in FOnlineSessionSteam::AppendSessionToPacket due to the OwningUserId being null.
Run a dedicated server with the steam online subsystem.
Have server create a LAN advertised game session.
Run a steam client and search for LAN servers.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63414 in the post.
| 0 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.20 |
| Target Fix | 4.22 |
| Created | Aug 28, 2018 |
|---|---|
| Resolved | Dec 12, 2018 |
| Updated | Feb 12, 2019 |