A licensee has reported that when creating an Ability Task through a C++ class, the Out parameters for the task do not parse properly.
Regression?: No
This occurred in 4.19 as well
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63526 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint Editor |
|---|---|
| Affects Versions | 4.19, 4.20, 4.21 |
| Created | Aug 30, 2018 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |