Description

A licensee has reported that when creating an Ability Task through a C++ class, the Out parameters for the task do not parse properly.

Regression?: No
This occurred in 4.19 as well

Steps to Reproduce
  1. Download the attached project, unzip, compile, and open it
  2. Open the NewGameplayAbility blueprint
  3. Note the outputs on the "My Ability Task" node
    Result: There is only a Float param listed on the node
    Expected: Based off the definition in the MyAbilityTask class, there is a Float and Int param

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Won't Fix
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.194.204.21
CreatedAug 30, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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