A licensee has reported that when creating an Ability Task through a C++ class, the Out parameters for the task do not parse properly.
Regression?: No
This occurred in 4.19 as well
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63526 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.19, 4.20, 4.21 |
Created | Aug 30, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |