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675 if ( bRequiresAdjacencyInformation ) 676 { 677 check( LODModel.bHasAdjacencyInfo ); 678 ***** OutElement.IndexBuffer = &LODModel.AdjacencyIndexBuffer; 679 OutMeshElement.Type = PT_12_ControlPointPatchList; 680 OutElement.FirstIndex *= 4; 681 } 682 }
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Assertion failed: LODModel.bHasAdjacencyInfo [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshRender.cpp] [Line: 678] UE4Editor_Engine!FStaticMeshSceneProxy::SetIndexSource() [staticmeshrender.cpp:679] UE4Editor_Engine!FStaticMeshSceneProxy::GetMeshElement() [staticmeshrender.cpp:424] UE4Editor_Engine!FStaticMeshSceneProxy::GetDynamicMeshElements() [staticmeshrender.cpp:1060] UE4Editor_Renderer!FSceneRenderer::GatherDynamicMeshElements() [scenevisibility.cpp:2312] UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() [scenevisibility.cpp:3073] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [scenevisibility.cpp:3324] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:571] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:2854] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`33'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:829] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:665] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:574] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:333] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:467] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]
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