Description

When a blueprint variable is not set to Instance Editable, its value gets reset at runtime. This seems to occur because the variable OriginalCannonTransform seems to get reset/nullified after being set correctly at BeginPlay.

This issue was reported and tested in 4.19.2 (CL-4033788). This was reproduced in 4.20.2 (CL-4302132) and Main 4.21 (CL-4338396)

Steps to Reproduce
  1. Download and open the attached project
  2. Find the turret blueprint in the opening map
  3. Simulate and click on the turret, it is possible to move around a 3D widget to set a vector location. This should direct where the turret is pointing
  4. The moment you start moving the 3D widget, the Z value will be set to 0
  5. Stop simulating and open the turret blueprint. Set OriginalCannonTransform to public/instance editable
  6. Simulate and click on the turret again to move the 3D vector around

Results: The variable OriginalCannonTransform is getting reset to 0 when the variable isn't set to Instance Editable

Expected: The variable OriginalCannonTransform doesn't get rest.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63750 in the post.

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By Design
ComponentUE - Gameplay
Affects Versions4.19.24.20.24.21
CreatedSep 5, 2018
ResolvedSep 6, 2018
UpdatedSep 10, 2018