Point lights don't cast volumetric shadows from meshes with materials with tessellation, even if tessellation multiplier is 0.
Found in 4.19 CL# 4033788, 4.20 CL# 4302132, 4.21 CL# 4347190
Results:
The cube with the tessellated material will not cast any shadow
Expected:
The tessellated material will cast a shadow
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63805 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.19, 4.20, 4.21 |
Created | Sep 6, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |