Double-sided geometry collision doesn't work when using physics set linear velocity. This does not occur when using floating pawn movement or character movement components.
Working as expected in 4.19 CL# 4033788
This also occurs on 4.19.3 CL 4033788
Found in 4.20 CL# 4302132 and 4.21 CL# 4348893
This is a regression
Results:
The pawn will move through the back of the plane but collide with the front.
Expected:
The pawn would collide with the plane regardless of what face it hits
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63902 in the post.
7 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.20, 4.21 |
Target Fix | 5.1 |
Created | Sep 10, 2018 |
---|---|
Resolved | Apr 14, 2022 |
Updated | Apr 18, 2022 |