Performing a Hot Reload after changing the default value of a property in an ActorComponent that is included in an Actor class triggers an ensure if a Blueprint has been created from that Actor class. This only occurs if a Blueprint has been created from the Actor class. No ensure is triggered if there is no Blueprint.
This may be related to [Link Removed].
RESULT:
The Hot Reload completes successfully, but an ensure is triggered.
EXPECTED:
The Hot Reload completes successfully with no ensure triggered.
Ensure callstack from Main (CL 4362844).
LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: bArchetypeReinstanced [File:D:\Main-Builds\Stream\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp] [Line: 1601] LogOutputDevice: Error: Reinstancing non-actor (/Engine/Transient.Default__NewBlueprint_C:MyTestComponent); failed to resolve archetype object - property values may be lost. LogOutputDevice: Error: Stack: LogOutputDevice: Error: [Callstack] 0x000007fed1a11ae6 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\main-builds\stream\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:236] LogOutputDevice: Error: [Callstack] 0x000007fed1738422 UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\main-builds\stream\engine\source\runtime\core\private\misc\assertionmacros.cpp:305] LogOutputDevice: Error: [Callstack] 0x000007fed174a302 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl() [d:\main-builds\stream\engine\source\runtime\core\private\misc\assertionmacros.cpp:439] LogOutputDevice: Error: [Callstack] 0x000007febf987176 UE4Editor-UnrealEd.dll!ReplaceObjectHelper() [d:\main-builds\stream\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1601] LogOutputDevice: Error: [Callstack] 0x000007febf984eac UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [d:\main-builds\stream\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1951] LogOutputDevice: Error: [Callstack] 0x000007febf983ecd UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReplaceInstancesOfClass() [d:\main-builds\stream\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1460] LogOutputDevice: Error: [Callstack] 0x000007febf97ebe9 UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReinstanceInner() [d:\main-builds\stream\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:661] LogOutputDevice: Error: [Callstack] 0x000007febf97fda4 UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReinstanceObjects() [d:\main-builds\stream\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:904] LogOutputDevice: Error: [Callstack] 0x000007feaa48a7e3 UE4Editor-HotReload.dll!FHotReloadModule::ReinstanceClass() [d:\main-builds\stream\engine\source\developer\hotreload\private\hotreload.cpp:1259] LogOutputDevice: Error: [Callstack] 0x000007feaa48aabc UE4Editor-HotReload.dll!FHotReloadModule::ReinstanceClasses() [d:\main-builds\stream\engine\source\developer\hotreload\private\hotreload.cpp:1242] LogOutputDevice: Error: [Callstack] 0x000007feaa482ba6 UE4Editor-HotReload.dll!TBaseRawMethodDelegateInstance<0,FHotReloadModule,void __cdecl(void)>::ExecuteIfSafe() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:503] LogOutputDevice: Error: [Callstack] 0x000007fed12ac08a UE4Editor-CoreUObject.dll!UClassReplaceHotReloadClasses() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:746] LogOutputDevice: Error: [Callstack] 0x000007fed128e1a6 UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\main-builds\stream\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:872] LogOutputDevice: Error: [Callstack] 0x000007fed0fd4e17 UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:788] LogOutputDevice: Error: [Callstack] 0x000007fed164282e UE4Editor-Core.dll!TBaseMulticastDelegate<void>::Broadcast() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974] LogOutputDevice: Error: [Callstack] 0x000007fed17fbff2 UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\main-builds\stream\engine\source\runtime\core\private\modules\modulemanager.cpp:510] LogOutputDevice: Error: [Callstack] 0x000007fed17fb309 UE4Editor-Core.dll!FModuleManager::LoadModule() [d:\main-builds\stream\engine\source\runtime\core\private\modules\modulemanager.cpp:356] LogOutputDevice: Error: [Callstack] 0x000007feaa480503 UE4Editor-HotReload.dll!FHotReloadModule::DoHotReloadInternal() [d:\main-builds\stream\engine\source\developer\hotreload\private\hotreload.cpp:784] LogOutputDevice: Error: [Callstack] 0x000007feaa47e087 UE4Editor-HotReload.dll!UE4Function_Private::TFunctionRefCaller<<lambda_9c48366a887b61ded2fa445a677e9fc1>,void __cdecl(TMap<FName,FString,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FString,0> > const &,bool,enum ECompilationResult::Type)>::Call() [d:\main-builds\stream\engine\source\runtime\c ore\public\templates\function.h:371] LogOutputDevice: Error: [Callstack] 0x000007feaa47a08b UE4Editor-HotReload.dll!UE4Function_Private::TFunctionRefBase<UE4Function_Private::FFunctionStorage,void __cdecl(TMap<FName,FString,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FName,FString,0> > const &,bool,enum ECompilationResult::Type)>::operator()() [d:\main-builds\stream\engine\source\runtime\c ore\public\templates\function.h:493] LogOutputDevice: Error: [Callstack] 0x000007feaa47e9bf UE4Editor-HotReload.dll!FHotReloadModule::CheckForFinishedModuleDLLCompile() [d:\main-builds\stream\engine\source\developer\hotreload\private\hotreload.cpp:1870] LogOutputDevice: Error: [Callstack] 0x000007feaa492536 UE4Editor-HotReload.dll!FHotReloadModule::Tick() [d:\main-builds\stream\engine\source\developer\hotreload\private\hotreload.cpp:1416] LogOutputDevice: Error: [Callstack] 0x000007fed15da4f8 UE4Editor-Core.dll!FTicker::Tick() [d:\main-builds\stream\engine\source\runtime\core\private\containers\ticker.cpp:95] LogOutputDevice: Error: [Callstack] 0x000000013f6a81a7 UE4Editor.exe!FEngineLoop::Tick() [d:\main-builds\stream\engine\source\runtime\launch\private\launchengineloop.cpp:3755] LogOutputDevice: Error: [Callstack] 0x000000013f6b501c UE4Editor.exe!GuardedMain() [d:\main-builds\stream\engine\source\runtime\launch\private\launch.cpp:166] LogOutputDevice: Error: [Callstack] 0x000000013f6b509a UE4Editor.exe!GuardedMainWrapper() [d:\main-builds\stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] LogOutputDevice: Error: [Callstack] 0x000000013f6c3c0a UE4Editor.exe!WinMain() [d:\main-builds\stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] LogOutputDevice: Error: [Callstack] 0x000000013f6c58a2 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:288] LogOutputDevice: Error: [Callstack] 0x00000000771459cd kernel32.dll!UnknownFunction [] LogOutputDevice: Error: [Callstack] 0x00000000773a383d ntdll.dll!UnknownFunction []
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
I am not able to find world outliner how to enable it?
I can't open my map from the editor.
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64076 in the post.
92 |
Component | UE - Foundation - Cpp Tools - Hot Reload |
---|---|
Affects Versions | 4.18.3, 4.19.2, 4.21 |
Created | Sep 13, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |