Description

LevelScriptActor can be destroyed from a channel close on the client before the associated level is removed from the world, which prevents proper cleanup of the network driver. We should look into making them 'no delete' similar to the persistent level's WorldSettings, since they are placed static actors and the level could be reloaded on the client for re-use.

Steps to Reproduce

See associated UDN thread.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-64195 in the post.

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Fixed
ComponentNetworking
Affects Versions4.204.21
Target Fix4.22
Fix Commit4747160
Main Commit4804559
Release Commit4862694
CreatedSep 18, 2018
ResolvedJan 17, 2019
UpdatedFeb 12, 2019