Description

If a Media Player's "On End Reached" event is present in a Level Blueprint, even if it is not being used, packaging the project will fail. An error is thrown and a callstack is given. Please see the callstack section for this information.

Regression?: No
This occurred in 4.19

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Attempt to package the project for Windows 64
    Result: The packaging attempt fails
    Expected: The packaging attempt succeeds
Callstack
 UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: Fatal error!
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000FD87A06D KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000E4287884 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000C4C56EE4 UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:65]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000C59A735C UE4Editor-CoreUObject.dll!UPackage::Save() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:4054]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000C1265264 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:4390]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000C110EEEB UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:3260]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000C111022D UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2310]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000C111BC59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1773]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000C0FCA580 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:904]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000C0FF1CB0 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:584]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x000000003FE9EB20 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2195]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x000000003FE969FA UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x000000003FE96C4A UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x000000003FEA4177 UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x000000003FEA4FBF UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000778659CD kernel32.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000779C383D ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: [Callstack] 0x00000000779C383D ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)):   LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: [Callstack] 0x00000000FD87A06D KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000E4287884 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65]
PackagingResults: Error: [Callstack] 0x00000000C4C56EE4 UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:65]
PackagingResults: Error: [Callstack] 0x00000000C59A735C UE4Editor-CoreUObject.dll!UPackage::Save() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:4054]
PackagingResults: Error: [Callstack] 0x00000000C1265264 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:4390]
PackagingResults: Error: [Callstack] 0x00000000C110EEEB UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:3260]
PackagingResults: Error: [Callstack] 0x00000000C111022D UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2310]
PackagingResults: Error: [Callstack] 0x00000000C111BC59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1773]
PackagingResults: Error: [Callstack] 0x00000000C0FCA580 UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:904]
PackagingResults: Error: [Callstack] 0x00000000C0FF1CB0 UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:584]
PackagingResults: Error: [Callstack] 0x000000003FE9EB20 UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2195]
PackagingResults: Error: [Callstack] 0x000000003FE969FA UE4Editor-Cmd.exe!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
PackagingResults: Error: [Callstack] 0x000000003FE96C4A UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
PackagingResults: Error: [Callstack] 0x000000003FEA4177 UE4Editor-Cmd.exe!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
PackagingResults: Error: [Callstack] 0x000000003FEA4FBF UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
PackagingResults: Error: [Callstack] 0x00000000778659CD kernel32.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000779C383D ntdll.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00000000779C383D ntdll.dll!UnknownFunction [] 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64271 in the post.

3
Login to Vote

Fixed
ComponentMedia Framework
Affects Versions4.194.204.21
Target Fix4.23
Fix Commit5296416
Main Commit6838042
CreatedSep 19, 2018
ResolvedMar 5, 2019
UpdatedJun 4, 2019