This sounds legit. Anyone mess with the if node recently? There seems to be a regression where existing content is broken. This should be fixed ASAP and patched into 4.6.
https://forums.unrealengine.com/showthread.php?53834-4-6-BUG-All-Material-Functions-Stopped-Working
Looks to be caused by this
Change 2341146 by Andrew.B on 2014/10/27 11:14:16
Prevent Const material parameter values from crashing
#jira [Link Removed] : LIVE: EDITOR: MATERIALS: CRASH: Setting the MipValueMode for MipLevel or MipBias to 4 or higher will crash the editor
#change Modifiied those Const values to be ran through the compiler than used as is (three occurances that I could see).
Old:
int32 Arg4 = AEqualsB.Expression ? AEqualsB.Compile(Compiler) : ConstAEqualsB;
New:
int32 Arg4 = AEqualsB.Expression ? AEqualsB.Compile(Compiler) : Compiler->Constant(ConstAEqualsB);
ConstAEqualsB is
float ConstAEqualsB;
ConstAEqualsB = INDEX_NONE;
The hlsl translator does
virtual int32 If(int32 A,int32 B,int32 AGreaterThanB,int32 AEqualsB,int32 ALessThanB,int32 ThresholdArg) override
{
if (AEqualsB != INDEX_NONE)
{ ... }So it used to never take the top branch, unless an artist modified ConstAEqualsB. Now it always takes the top branch.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Lighting Turns Black in Play Mode
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-6428 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.6 |
Target Fix | 4.6.1 |
Fix Commit | 2384073 |
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Created | Dec 9, 2014 |
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Resolved | Dec 10, 2014 |
Updated | Apr 27, 2018 |