The user converted a copy of their 4.5.1 project to 4.6. Upon opening that project, the editor crashes. Deleting certain widgets allows the user to open the project, but opening any map results in an exception:
Fatal error: [Link Removed] [Line: 11]
Cast of nullptr to Blueprint failed
Crash Reporter link: [Link Removed]
This second user also seems to have the same problem; their crash reports are near-identical.
https://answers.unrealengine.com/questions/143149/crash-after-migrating-to-46-on-open-blueprint.html#answer-144638
[Link Removed]
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Hey, why do i get this when i snap two similar meshes together?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.6 |
Target Fix | 0 |
Created | Dec 9, 2014 |
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Resolved | Oct 6, 2015 |
Updated | Apr 27, 2018 |