The user set up 3DS Max for centimeters and didn't do any pivot rotation. When exporting with the FBX the results are fine, but with DataSmith it is tiny for the actual geometry.

This issue was reported and tested in 4.20 (4.20E3). It was reproduced in 4.19.2 (0.182)

Steps to Reproduce
  1. Download the attached files
  2. Open the UE4 Editor and create a blank Unreal Studio project
  3. Navigate to the Import DataSmith button and click on it
  4. Import the .udatasmith file
  5. Double-click the Geometries folder and open vase1 or drag it into the Viewport

Results: The imported geometry is tiny compared to the imported DataSmith scene

Expected: The geometry to be the same size as the DataSmith scene

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Cannot Reproduce
CreatedSep 27, 2018
ResolvedOct 1, 2018
UpdatedSep 14, 2023