Simulating physics overrides the ability to move Skeletal Mesh Actors in Editor after moving a child component

Physics - Jun 18, 2019

Found in 4.22 CL#6574378 Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442 May be similar to UE-34164, which was reported fixed in 4.13 The following warning is spammed when trying to move a ph ...

Crash when creating an animation

Tools - UMG - Jun 7, 2019

The editor crashes when trying to add an animation key frame for the row fill setting for a grid panel ...

Shadows flicker when using spotlight

Rendering - Jun 5, 2019

The shadows on a spotlight flicker whenever the camera is moved.  Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.2 (CL - 6547378), 4.23 (CL - 6845209) ...

Importing a Binary version of an FBX with the option Use T0As Ref Pose enabled will cause deformations of the mesh

Tools - Import - Jun 3, 2019

When importing a binary FBX with the option Use T0As Ref Pose enable it appears that some models will be slightly deformed (see attached image). ...

Nested Structs don't work in the details panel

Tools - Slate - Jun 3, 2019

Nested structs do not expand in the details panel whenever opening it in the full Blueprint Editor. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 66842 ...

Moving Folders will result in an empty duplicate folder being left behind

Tools - May 31, 2019

When moving folders in the editor a duplicate empty folder appears to be created in the location of the original folder. ...

Category drop down for actor components appears inconsistent

Gameplay - Blueprint - May 29, 2019

When creating an actor blueprint the default scene root's category setting provides the option to change its category and provides multiple options. However, if a new component it added, the drop do ...

Physics Constraints not being applied to Procedural Meshes

Physics - May 29, 2019

Procedural meshes with physics enabled created at runtime do not attach. ( Warning in Edtior: Constraint in '/Game/Maps/UEDPIE_0_Default.Default:PersistentLevel.withSMC_0.PhysicsTestSMC' attempting ...

Unclear messaging when trying to make changes to a project when two instances of the project are open at once

Tools - May 20, 2019

If a user has a project open more than once, they will be given an error message when trying to save changes. This message could be more clear as to what issue has occurred. ...

Surface snapping attached actors cause unexpected behavior

Tools - May 17, 2019

Surface snapping causes erratic changes in scale to StaticMeshActors that have children of the same type. The user also has provided a potential solution to this bug (Please see the code below. N ...