UVs are scaled drastically when importing from Solidworks. When comparing it to an Engine Cube and adding a texture to it you can see the difference in UV scaling. The texture will need to scaled to 0.02 (UTiling, VTiling) to match that of an Engine Cube.
This has been reported and tested in 4.20 (4.20E3). This has been reproduced in 4.19.2 (0.182).
Results: UVs are scaled drastically up
Expected: UVs are scaled normally
I am not able to find world outliner how to enable it?
Hey, why do i get this when i snap two similar meshes together?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64566 in the post.
12 |
Component | UE - Editor - Content Pipeline - Datasmith - Importer |
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Affects Versions | 4.19.2, 4.20.3 |
Created | Sep 28, 2018 |
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Resolved | Feb 9, 2021 |
Updated | Feb 15, 2021 |