UVs are scaled drastically when importing from Solidworks. When comparing it to an Engine Cube and adding a texture to it you can see the difference in UV scaling. The texture will need to scaled to 0.02 (UTiling, VTiling) to match that of an Engine Cube.

This has been reported and tested in 4.20 (4.20E3). This has been reproduced in 4.19.2 (0.182).

Steps to Reproduce
  1. Download the attached file
  2. Open the UE4 Editor and create a blank Unreal Studio project
  3. Navigate to the Import DataSmith button, click the dropdown arrow, and select Import CAD
  4. Import the .SLDASM file

Results: UVs are scaled drastically up

Expected: UVs are scaled normally

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Cannot Reproduce
CreatedSep 28, 2018
ResolvedFeb 9, 2021
UpdatedFeb 15, 2021