Adding a code class that derives from SceneCaptureComponent2D will cause the build to fail in Visual Studio.
Build Errors:
1>MySceneCaptureComponent2D.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneCaptureComponent::PostLoad(void)" (?PostLoad@USceneCaptureComponent@@UEAAXXZ) 1>TestSceneCapComp1.generated.cpp.obj : error LNK2019: unresolved external symbol "public: virtual void __cdecl USceneCaptureComponent::PostLoad(void)" (?PostLoad@USceneCaptureComponent@@UEAAXXZ) referenced in function "void __cdecl GetPrivateStaticClassBody<class ATestSceneCapComp1HUD>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VATestSceneCapComp1HUD@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z) 1>MySceneCaptureComponent2D.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneCaptureComponent2D::SendRenderTransform_Concurrent(void)" (?SendRenderTransform_Concurrent@USceneCaptureComponent2D@@UEAAXXZ) 1>TestSceneCapComp1.generated.cpp.obj : error LNK2019: unresolved external symbol "public: virtual void __cdecl USceneCaptureComponent2D::SendRenderTransform_Concurrent(void)" (?SendRenderTransform_Concurrent@USceneCaptureComponent2D@@UEAAXXZ) referenced in function "void __cdecl GetPrivateStaticClassBody<class ATestSceneCapComp1HUD>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VATestSceneCapComp1HUD@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z) 1>MySceneCaptureComponent2D.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneCaptureComponent2D::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@USceneCaptureComponent2D@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z) 1>TestSceneCapComp1.generated.cpp.obj : error LNK2019: unresolved external symbol "public: virtual void __cdecl USceneCaptureComponent2D::TickComponent(float,enum ELevelTick,struct FActorComponentTickFunction *)" (?TickComponent@USceneCaptureComponent2D@@UEAAXMW4ELevelTick@@PEAUFActorComponentTickFunction@@@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class ATestSceneCapComp1HUD>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VATestSceneCapComp1HUD@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z) 1>MySceneCaptureComponent2D.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl USceneCaptureComponent2D::PostEditChangeProperty(struct FPropertyChangedEvent &)" (?PostEditChangeProperty@USceneCaptureComponent2D@@UEAAXAEAUFPropertyChangedEvent@@@Z) 1>TestSceneCapComp1.generated.cpp.obj : error LNK2019: unresolved external symbol "public: virtual void __cdecl USceneCaptureComponent2D::PostEditChangeProperty(struct FPropertyChangedEvent &)" (?PostEditChangeProperty@USceneCaptureComponent2D@@UEAAXAEAUFPropertyChangedEvent@@@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class ATestSceneCapComp1Projectile>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VATestSceneCapComp1Projectile@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z) 1>TestSceneCapComp1.generated.cpp.obj : error LNK2019: unresolved external symbol "public: static void __cdecl USceneCaptureComponent::AddReferencedObjects(class UObject *,class FReferenceCollector &)" (?AddReferencedObjects@USceneCaptureComponent@@SAXPEAVUObject@@AEAVFReferenceCollector@@@Z) referenced in function "void __cdecl GetPrivateStaticClassBody<class UMySceneCaptureComponent2D>(wchar_t const *,wchar_t const *,class UClass * &,void (__cdecl*)(void))" (??$GetPrivateStaticClassBody@VUMySceneCaptureComponent2D@@@@YAXPEB_W0AEAPEAVUClass@@P6AXXZ@Z) 1>C:\Users\Tim.Lincoln\Documents\Unreal Projects\TestSceneCapComp1\Binaries\Win64\UE4Editor-TestSceneCapComp1.dll : fatal error LNK1120: 5 unresolved externals
RESULT:
The build will fail with numerous unresolved external symbol errors.
EXPECTED:
The build completes successfully.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.6, 4.7, 4.13 |
Target Fix | 4.14 |
Fix Commit | 3130236 |
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Main Commit | 3186011 |
Created | Dec 9, 2014 |
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Resolved | Nov 1, 2016 |
Updated | Apr 27, 2018 |